24 Ott Legacy Left 4 Dead?
Back in 2008, the LEFT 4 Dead game from the creators of Turtle Rock Studios was released. The game quickly burst into the tops, and occupied its niche of popularity among lovers of cooperative jokes in the first person. To say that the game was awarded the perfect dream of all gamers, of course, I do not take me, because, I myself did not play it very much in those years. But to deny the phenomenon of this game, like thunder among a clear January sky, I will not either. I know people who spent hundreds of hours in this game, and are satisfied with her to this day. But time, as we know, is mercilessly to everything and everyone. Over these many years, a new generation of gamers has already grown. Gamers are becoming more and more spoiled, cooperative shooters have already seen a lot, of different sewing and quality. And in general, give us all the "Nekst Gene" give us. And this is not surprising. Computers develop in the leg with the times, gaining more and more capacities, and the development of games sometimes overtakes not only the development of computers, but also time in principle. Be that as it may, and any berry is boring over time, and the new one is always twice. So thought the guys from Turtle Rock Studios, which had long been out of the Valve wing and developed at least unknown games. Of all of them, you can only already be closed Evolve to remember. We need to do something, everyone wants money, and the developers simply take and make the same game, which 13 years ago, only in a new wax, called Back 4 Blood. But whether the game will get the same niche in the hearts of gamers? Let’s try to figure it out.
Back 4 Blood – Heritage? | Video review
The game Back 4 Blood conceptually is no different from its predecessor Left 4 Dead, this is still a cooperative session session with the first person in the surbeting of the zombie post Apocalypse. That is, the general model and idea remained the same, on the fundamental level of the game. But the devil lies in details. The game can also cheer up four friends, meat "abuse" with ease of its own enemies. Bay, Krushi, break the skulls to the zombars, fell them in fire, blow them with grenades, and all this, yes, more, and without stopping – this is the main thing in the game. All other details, like a plot, or a worked out Laura, this all remains in the background as an uncertain element. But be that as it may, there is a story in the game, what no one, but there is. Another thing is that no one will need it, since it is served either in short rollers (which 90% of users are dumb), or in radio messages in English straight during the battle. In moments of calm, no one tells us anything, and in these rare moments we are usually subject to ourselves, and at that time we do anything, but not thoughts about the plot. We will not see any high existential flight of thought, but it could not be here by definition. Yes, what is there, they don’t always remember the logic, not like a deep plot. Well, this is not about the plot this game.
We are given eight survivors to choose from, at the beginning there will be only four of them, but do not worry, after an hour of the game, four more characters will open to you. This time the survivors differ not only in the skin. Each survivor has passive bonuses, or rather, three bonuses on the surviving. Two bonuses give positive effects to you personally, and one team. This makes the characters really unique. Want to play for the hil, take the character dock. Anyone can beg or reserve in the game, but the dock will cope with this task best. There is also a mother who is also very close to support, but she is more in terms of salvation of lives than to heal damage. Or here is Jim, the best suits all for playing for a sniper. He, like all other characters, can be controlled with any weapon or with any task, but the sniper is best from it, thanks to his bonuses. And the red -haired Simpopulka Holly is the best mile fighter in the game. Again, every survivor can run with near -fight weapons, but Holly passive effects give her almost endless endurance, which with the right build and weapons can do not from her from a crumbling close fight fighter. Each survivor in the game is unique in their own way. That already at the level of the complexity of the veteran will have a very large role. It is better to approach the choice of characters wisely, this is important, especially at high levels of complexity. And also, the horses do not change on the crossing. If you took, for example Holly, please, play for it until the end of the act. Well, or until the sortie is failed. And this can be. Oh yes, now you can fail.
For a more interesting time, the time for the passage during the search for the game, or the dosage of the Sopartians, we have a camp. This is a hub of a location on which you can carry with friends if you play in the detachment. Test any weapon in the shooting range, or try on the skins on it, if you have, of course. There is enough such good in the game for any color and taste. By the way, you can also change your own survivors. Again, if you opened new pants or a jacket on your alter ego. Everything opens right there in the camp. Just play, earn resources, and periodically look at the supply channel table. Choose a supplier and open the cards for resources in which both skins and different graffiti or cards with perks will fall out. The game is not indifferent to cards, as we now have buildings from random perks, and they gather right there, only at the other table. Click the creation of a deck and throw into it those cards with the perks that you would like to see in it, then you can assign the name of the deck for the convenience of use. And when you go to the sortie, do not forget to take the right deck. Everything is simple and clear. The sortie registration table is right there.
In fact, there is nothing more to https://kingdomcasinouk.org do in the camp. So, time to go for a sortie. We approach the desired table, choose either a quick game, or company. For the first passage, I would still recommend going through the game in the company. Since progress in the game, and the discovery of new complexity, depends on the company’s passage at a certain level of complexity. That is, so that new acts on the complexity of the veteran become available to you, you need to go through the previous act, at the level of complexity recruit. And so on. I don’t know if it is possible to break this system with the help of pumped friends, I did not check. Yes, and I do not see the point in this, since you get on the big levels of difficulty, without a build with good perks, you will have nothing to do there. The game has a huge gap in complexity. If you just, almost with your eyes closed, have passed the complexity of the recruit, you will quickly be put in place in place in the complexity of the veteran. Do not forget about damage yet, the higher the level of complexity, the more you inflict damage to your comrades. There are four acts in total, three of which are about ten cards. Except the fourth, there is generally one card on which the last Bossfight passes. But which one! There were no such bosses in the old LEFT 4 DeAD.
Nevertheless, no matter how the game would try to seem fresh, by modern standards, the cards were small, but literally all of them are trying to seem as diverse as possible. No, we still have to go from point a to paragraph B. Even safe rooms at the end of the card remained. But on almost every of them, in the process of passing, we will perform some task. Either to free hostages, then to ruin the evidence of the infected people, then the devil knows that. Or here is my favorite – to the perky music in the bar, to defend the waves of enemies, while the other survivors land on the bus on the street. Infected in crowds will burst into the bar, to the sound of the musical apparatus, and we will fight back and restart the device, if they got to it and broke it. As the first time I ended up, I liked it right, the music needs to be noticed. The variety of levels is pleasantly surprising, but the size of the cards – no. In general, the content is decent, and there are enough unique staging situations, but since the game implies almost passing into one race, there is a great chance to get tired after a couple of hours, unsuccessful failures. Trying to save the situation system of checks of the Pointes, but it works strange. One way or another, one march is offered to you, they are offered to go through three, or even four cards, in case of failure, you will have to go again. Personally, I didn’t like it.
But the enemies do not try to be diverse. According to the crowd of ordinary zombars, there are three more elite enemies (and their subspecies) and three bosses. And they are not endowed with intelligence. Of course, not bots with the Constitutional Court, as they were before, but they don’t pull on intellectuals either. Take as a rule in quantity, not in quality. And sometimes dishonest attacks through the wall, as they say, not a bug, but a feature. Bugs in the game are found, not so often to interfere with playing, but they are. Some bosses may appear by chance in the process of passing. With the exception of some places where they appear at the command of the script. And they will bother more than once. As a rule, when applying a certain amount of damage, the boss understands that he is time and he runs away, so that after he will appear again and continue the conversation with you. But not everyone acts, for example, the destroyer fights, which is called before the tag. Either he or you. Here you will have to get up. In terms of surprises with bosses, on the map there are often surprises with traps, during the activation of which, you can put on a horde. Now, not only a signaling machine can be offended. Often the doors on the alarm, or flocks of birds, or unique “informers” mobs, which yell in full throat and call on the Horde of Friends. Be careful, because this is how you can substitute the command and fail a sortie. If this is not so dangerous for the complexity of the recruitment, then the veteran is already on the complexity, you can easily “enlist” the rink to friends.
I liked the process of extermination of zombare. Shooting feels not bad. Personally, I, after even more than thirty hours, shootings of rotten firebracks, not tired of fir. Moreover, here they also tried on the variety. There are much more trunks. Yes, they screwed up a system of modules to them. You can fasten the sights, butt, or change the clips of the cartridges. Each module in its own way affects the characteristics of weapons. In the modules of the weapon, they did not forget about the rarity of the trunks. Now the same weapon, the difference in characteristics may, depending on the color of the rarity. Everything is in the classics: gray – ordinary; green – rare; Blue is special. Moving around the plot, without losing the sortie, of course, you accumulate combat power. If you managed to fail a sortie. You can continue progress from the previous check check, but at the same time lose the trunks. What can not be said about the maps of abilities.
At the beginning of each level, the game posts its random cards, these will be negative effects that affect the process of passing. Such as ferocious zombies, for example, having a large amount of health and the like effects. Of the truly interesting ones, which can really affect the passage radically, I would like to notice the disconnection of electricity on the map or fog. Fighting at night, with poor visibility, is not so simple. But there is still fog, with a hiding monster inside. In general, they came up with a cool. So, in contrast to these negative effects, at the beginning of each level, you pull one card from a pre -prepared deck. Thereby developing his character, not his equipment. In case of failure, these cards will still remain with you, unlike the weapon you have accumulated.
In total, the game has three modes of the game – this is a solo passage of the company (I do not know people who come here behind this mode), network passage (it is here that the whole juice of the game is concentrated, from my point of view) and PVP “Roy” mode. In the "Roy" mode, players will have to fight a team for a team, four people each. One team recoups the survivors and defends from the waves of mutants. The other plays for the zombare, playing out the roles of large (elite enemies). Then the teams, in fairness, change places. In general, fun, but I also did not have enough for a long time. Entertainment for the evening, there is and okay. They decided to refuse the old regime in PVP. Decks of abilities, collect separately for each regime.
On this, in principle, the differences between the new Back 4 Blood and the old LEFT 4 Dead end. As you can see, there are not so many of them, but they are. For the rest and the whole, this is the former meat zaruba, with modern graphics and physical model of computer boobs behavior. Of course, it is far from the ideal, and it is full of controversial moments, like a system of cards, but this was enough to modernize the old idea. The game was released in Steam and Epic on October 12th, instantly bursting into sales leaders on all platforms. And also from the release day it is available by subscription Xbox Game Pass (even on PC), which further increased the chances of success. Do not want to pay the full cost of the game, make a subscription and play it, I think you will have enough months to decide. At the moment, there are more than enough people in the game, there will be no problems with the search for random Sopartians. However, I would very recommend to break into it with friends, since, among the crowds of these random users, really team players, it’s hard to find that it can significantly spoil the impressions. The game is worthy, and it really can be lost for long hours, provided that you like meat cooperative zarubs. To break with the head into the crowds of rotten creatures, flatten blood, and destroy without stopping the enemy.
In any case, I am almost sure that we are waiting for the howl of the indignations of the old fans, with screams – it used to be better. It just needs to be voiced. I do not argue, the novelty turned out to be a little strange with my random cards system. Chaotic and in some places not fully thought out. Sometimes it happens that at the beginning of the level, the game simply splashes out all the unique mobs on you, and simply melts you, or vice versa, some levels can be stupidly perched in one time. And the deck selection system does not work much differently than it seems at the beginning of the game. She does not add any depth to the game, you just create builds for certain characters, and throughout the game you gradually pull out of the set of skills along one map. Still, the vast majority of players are unlikely to do this. The developers should have made the fourth mode in which the game would offer to pass the game without any cards.
Well, perhaps my main claim. Despite the rather rich and peppy multiplayer, sometimes you have to wait a lot in the game. Sometimes the level can run in five minutes, and the expectation between the rollers is about the same time. You do not have time to warm up, you are forced to stand and wait for other players. What is even more depressing the situation if you, of course, play with random players, you can always agree with friends.
Be that as it may, fans of Left 4 Dead, do not pass by Back 4 Blood. How long will she keep you, I find it difficult to answer. But the fact that she can become the very heiress of Lefta I have no doubt. If developers from Turtle Rock Studios will be able to convince bosses from WB Games that paid combat gaps and other Beliberd should not be added, and in the way this will be concentrated at the output of the new free content, for the already paid game, then everything can be very much very.
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