Heresy as it is! Review The Horus Heresy: Legions.

From taking the course to the world of computer games, the company Games Workshop – the famous British creator of the board games – focused, first of all, on strict adherence to the rules of the current version of Warhammer 40k, and only then on graphic, plot and other aspects in the development of their brand games. Games like Space Hulk (both old and new), Chaos Gate, The Final Liberation were monumental and high -quality work for most fans and modists of Warhammer 40k, but in all game characteristics, most of them passed by fans of PC Gaming. From the beginning of the zero Games Workshop, the helm of the development of the developers has transferred the helm of control, putting priorities in the exact opposite sequence. And the subsequent Dawn of War and Space Marine became masterpieces in the framework of game art, but caused indignation of the fans of the table “magpie”, since the rules of codes were not taken into account there. The situation was exactly the opposite, and the “golden middle” in the balance of the rules of the tablespoon and the preferences of the GW-shniks gamer could not achieve. As a result, it was decided to catch two birds with one stone at once, and the licenses for the development of games on their universes were allowed to acquire all coming companies – both large and not very. But the main difference was that these companies had employees who have played and playing so far in the tables of Games Workshop, who are versed in the intricacies of the FB and 40K worlds and are 100% ready to invest in such a game as professional game developers. And this move presented very good results in developing Warhammer games in modern areas of the gaming industry.
What directions are now profitable, delight the eyes and have a movement in the modern world? Well, for example, collectible card games (KKI). For consideration, today we will take a copy that takes as a basis for the most well-known subject of 40, containing a large-scale branch of campaigns, a whole bunch of units and a huge layer of books, sometimes with a quite interesting plot from the point of view of artistic value-Horus heresy (mountain). I am sure that when the game is announced, many lovers of card battles have high hopes for the Horus Heresy: Legions announced in The Horus. Moreover, the Universe of the Horus’s Universe itself was initially reflected precisely as a card board game. And so, six months after the release of The Horus Heresy: Legions, let’s take a look at her and evaluate whether she settled in the game field of card games ..

After the short joint screensaver Games Workshop and the Everguild developer (in which this game is the second in a row), as well as the loading screen The Horus Heresy: Legions, we are presented to the game menu. It contains five main sections switched at the bottom of the screen: store, cards, battle, bed and event.

The central section, completely dedicated to the main resource, the player chooses between conventional and rating matches. In the ranking, the player receives rating glasses, slightly gold and, through victories, rises in the top to a certain mark. Since the completion of the rating season, the amount of up to 2500 points does not burn, and everything that is “poured” on top is burning like a moth. Or rather, turn into heroic glasses. For their receipt, they do not really give us anything. But they can become a measure of pride, but how else! Also in this section, various boxes with cards are issued – free, awards for 5 victories and for tests, for a new level of the character (indicated in the upper left corner of the screen) and if the player receives a certain achievement of the game. In general, boxes are of different colors and ranks. Colors: blue, green, red, gold. Ranks: one, two and three shoulders. Free boxes are a kind of chip of this game, advertised at one time to the whole coil. The box can be obtained 4 times a day, with an interval of six o’clock. But there will be no use from these boxes, especially for an experienced player with several top decks. Of course, there is a real possibility of falling a gold card from these boxes, but do not flatter yourself – a chance of falling like this is catastrophically small ..

The collection consists of cosmodesant legions, as well as maps of the empire, chaos and mechanicum. You can look at your cards, or at everything, so that it will aim at the missing to create a top or just beloved deck. Slots for your decks are pleased, and with the introduction of new legions, their number will increase. In general, the player will be overflowed by the heads of the deck slots – whether he wants it or not. And briefly about the contents and description of the card collection. Of the unrealized today, only four space -space leggeds remained: bloody angels, dark angels, imperial fists and white scars. But, among those who went out of circulation there are such Astartes legions, which, well, can not be considered to be such. For example, Legio Kustodes, who is not the legion of the cosmodesant in the literal sense of the word. And, I’m sorry God The emperor is omnipotent, some kind of orphans there (part of the maps of which are maps of other legions, only with changed characteristics). So the devil knows how many legions are still planned for release!? The cards themselves are divided into three categories – units, tactical tricks (abilities) and related to the specialization of a particular legion. And they are divided into colors, as is accepted today in most other KKI-this is white (ordinary map), green (rare card), light brown (epic map) and bright yellow (legendary map). It is strange that there is no red color … If what I called light brown is red.

The store shows us what we can buy specifically today and how much. Currencies in the game, in fact, where more than more than might seem at first glance. The store is divided into 8 compartments. In the first, for playing gold you can purchase a box named after major military battles (III-V, Prospero, etc.D.), each of which presents cards of certain types and colors for sale. At the time of writing, I had 5 campaigns / sides and one chest of cosmetic improvements. The latter is a set of amusements for you and your commander in the form of a shirt for cards, badge, quotes and command monologues for the profile. And it is the second, third and fourth compartments that were highlighted under the maps of commanders, units, tactical tricks and cosmetics. Let me remind you that you can’t crawl here “from shit and sticks” everything that you do not have in the collection. Just buy. Here is the main currency – gems, which can be obtained for “automatic” (all that more than two copies – in util) the sale of extra cards during the opening of the box, or separately with the direct opening of the boxes.

For some, such a layout is convenient, magicwin-casino.de but it is extremely arguing for me. I drunk the "rubies" for the purchase of a particular shirt, but I can’t wait for this shirt on the counter for the 3rd week. Unjust.

Then we have a kind of currency course “Gold for greens”, which is not able to make the opposite. But I would like it completely different. The next is the sale of tickets for the event. Followed by a window of “shares of the day”, conditionally consisting of two tiers. The upper one is a separate legion / army of a box for a single legon for a single (at a double price), and the bottom is the deck of a specific commander+shirt. For a wooden ruble, of course.

If there are no complaints about the lower, because I really do not use it, then the upper one is an unscrupulous lies for the predatory price list. Having bought and opened once a box of the “Guard of the Vorona”, I did not receive Not a single card Guards Raven. This … I meet for the first time in my life.

And the last is a subscription. Signers more often and more receive freebies when opening the box, and, accordingly, are more often winning. Recalculating every week.

Lodge
In other words, this is the intra -game chat. In the lodges you can communicate, consult, demonstrate your wealth to other players and t.D. You can enter the existing box, or create your own. To measure chests, boast of victories and just “rub for life” ..

Analogue "Arena", "meat grinder", etc. large evens in other KKI. The entrance is made using tickets – another currency in The Horus Heresy: Legions (yes, how many of them are there?!). You can either get a ticket from a box, or buy for imperial shekel. The event is associated with a particular battle and the troops participating in it. Having bought a one -time passage, first you are given to choose one of the two sides of the participants of the heresy in the person of four 2×2 commanders, and then three different, but quite playable decks for each presented commander, imprisoned for a certain tactic. No, there is no complete random here, and it cannot be. Each deck is playable in its own way, and the trained player will be able to win a minimum of battles presented by the deck if he does not become the winner of the arena. Well, then 12 steps and 3 attempts. And both your enemies and your allies will become opponents. At the initial stage, you are already guaranteed a regular blue box, for every two victories the status of the “boxes” will increase, and a gold chest awaits you – if you reach it, of course. If there are a lot of tickets, and time to play them out in abundance, then you can increase the rate and buy a passage worth a whole of 10 tickets. Here the reward is expected 10 times more solid, and the sensations are 10 times memorable (including abundant hinges of the posterior “soft” with crushing defeats). And as a small additive to this attraction, there are also box glasses. Play the event of the whole lodge, and the whole lodge get an additional prize. "Salsi" and hard workers on equal terms in the reward. A good box is never superfluous.

Game process

And now a couple of words about the cards themselves. On the gaming table with a monotonous drawing and arts of decoration, as well as one only repeated musical track … Two commanders seek to “tear out” each other in meat. And who has the first scale of health will come to naught – he lost. Creatures, tactics, abilities of the commander – everything is like in NEARTHSTONE and her similar card "Deviliad". From the differences it is worth highlighting the next item. In The Horus Heresy: Legions, the creature itself, the creature, Lule and Tumakov is still well -to -hand in as a way (often this ability is not recommended – if your legion is not world -eaters of the worlds). The health of the commanders is divided into three steps – 30, 35 and 40 points. The latter is usually characteristic of the primarchs and the similar "demigods". I’ll make a reservation right away: the commanders’ health does not solve the health in the battles between experienced commanders with their own decks.

I myself as an ordinary commander Garvel Loken drove the Boltyar to all the Primarham games presented, and some had several times. And far from always I came across rivals of novice ladies or/and card Uber-Marginals with “superhumans” accidentally dropped by them.

Each of the primarchs has a condition when the game gives 8 health and increases their direct damage or significantly improves their command abilities. But I repeat – the difference in health does not play a role in matches. In the game, two things solve everything – this is a tactical skill of the player and the topics of the deck. The latter is bought for Yuan Tugriks, yeah. Each legion has its own slope, usually expressed in abilities. There are legions with a specialized abyle, and there are legions whose abilities Not are their chip, but on which the main tactical emphasis is. For example, cosmic wolves and ultramarins have maps with the abilities of the “flock” and “courage”, respectively. They have these abilities, and only they have. The Legion has thousands of sons of witchcraft in general is a separate resource, for other legions it is simply not available. And if we take, for example, the legions of iron hands and the salamander, then the abilities of “perseverance” and “victim”, so often in their maps are found, are not written for them personally, but most playable decks with the units of these abilities work as efficiently as possible for these legions.
Arts for cards were taken from the official Gallery of WH 40K – from the meters of the "bolt" art of John Blanche and Adrian Smith to new artists (including our countrymen). They cut a fragment, sculpted the deck by pieces … And the names of the cards, apparently, were written from the Russian Dvorf magazine and articles of the magazine. Or out of my head – there was no fantasy here. Over time, individual art cards are updated, acquiring their more modern appearance with the release of the next patch of the game. But most of the arts are hidden by naphtalin rust at the end of the 90s.
The game balance itself is simple and reliable – there are no cards in the game that would completely heal the heroes, or let them play over -road at the first time of the match. Many units, playing immediately after their location on the board, cannot choose the goal (“bypass from the flank”) of the enemy commander, which gives the last time to once answer the threat. There are decks, the playfulness of which boils down to zero with the release of a new update. Especially if you roll the rink in the upper layers of the rating staircase. But in general, each deck is applicable for serious game in most ordinary matches. For, I repeat – the player’s card skill is important, especially when the player is not a donator.
Bugs often arise in the game, frequent breakdowns occur. Very often you meet confused and not edited names of cards. There is a feeling that the descriptions of the events of heresy during the selection of opponents of matches were generally written by some … Enthusiast. With some of the above, the developers are fighting, they ignore something in every possible way, despite the assurances of players in technical support. And some simply cannot fix it. But they are trying – Everguild cannot be taken away, you can’t say anything.

At the first impression, The Horus Heresy: Legions looks like a fairly simple and unpretentious representative of the collection card genre, focusing on both stationary and mobile platforms. The game works according to the conditionally deposit model, which means that for the strategy and promotion of the product to the mass, the main goal is the sale, sale and sale of decks, all kinds of subscriptions, etc.D. And only then the emphasis is placed on the development of game mechanics, elements of gameplay and artistic attributes of immersion in the atmosphere of the universe WH 40K. And if you are looking for a game that differs from the above principles, then this is not it. But for those for whom the game in the Universe Warhammer 40.000 is not just an empty phrase, and also for those who are looking for new sensations in KKI, they can safely try this game. The Horus Heresy: Legions is constantly updated – not only the correction of balance, but also with new cards, new additions. Various local tournaments are constantly held. The profitability and success of The Horus Heresy: Legions is another point in the piggy bank Games Workshop for the correct course in terms of selling his licenses. Fans make the game, fans play the game, and their interaction is building the right and favorable game balance. Both KKI fans and wah fans to an equivalent degree. However, the house of the house is fragile, and one serious miscalculation can destroy it forever.
And let the galaxy burn!



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